Want to break down 3D model component instances into editable parts? In this tutorial, you will learn how to explode component instances into individual mesh groups using Autoconverter software. This process is especially useful when working with file formats like SKP, FBX, DAE, and STEP, where editing or exporting flat geometry is required for compatibility or detailed modeling.
How to Explode Component Instances into Mesh Groups (SKP, FBX, DAE, 3DS, STEP)

Download Autoconverter Software:
Download and install Autoconverter, our powerful 3D model converter designed to handle complex file transformations.
Open Your 3D Model File:
Launch the software and open your source file. Supported formats include SKP, 3DS, DAE, 3DM, FBX, and STEP.
Export as OBJ Format:
Click Save As... and export the model as a Wavefront OBJ file. OBJ doesn't support components, so Autoconverter will automatically flatten them into mesh groups.
Open OBJ File:
Open the newly saved OBJ file to view your geometry with exploded component instances.
Verify Mesh Groups:
Check the groups panel to confirm that all components are now individual mesh groups.
Save Back to Original Format:
Use Save As... again to convert your exploded model back to its original format if needed.
Check File Size:
The file size may increase due to geometry duplication from exploded components.
FAQ: Can I Explode Component Instances Without Losing Geometry?
Yes. When you use Autoconverter to save a model to OBJ format, all component instances are automatically exploded into independent mesh groups - without losing any geometry data. This technique is non-destructive, and you can always go back to the original file if needed. It's ideal for workflows where you need flat, editable geometry - especially for rendering, simulations, or exporting to formats that do not support component hierarchies.
Exploding Geometry Components - Final Thoughts
With Autoconverter, you can efficiently explode component instances into individual mesh groups while maintaining full control over your file format. This is especially beneficial for preparing models for rendering engines, game engines, or CAD platforms that do not recognize reusable component structures. Always remember to back up your original file before making structural edits. Happy modeling!