
FBX to IV Conversion
With our tools, changing FBX to IV is a breeze - follow these simple 3 steps:
Download & Install:
Convert your FBX files to IV format seamlessly using our Autoconverter - simply install and launch the software on your system.Import FBX File:
Either click Open... to browse for your .fbx file, or drag and drop it anywhere in the application window.Export to IV Format:
Use Save As... to specify both location and filename (with .iv extension) for your exported file.
Frustrated with FBX to IV conversion? These step-by-step guides simplify FBX files conversion:
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- Automesher Desktop Application for Windows to Convert 3D File Formats
- Convert 3D Mesh Files to USD Format with Autoconverter
Filmbox File
A proprietary, industry-standard file format for 3D assets and animations, originally developed by Kaydara for motion capture and later acquired by Autodesk. As a universal 3D interchange format, FBX enables seamless data exchange between 3D modeling, animation, and rendering applications, while preserving complex hierarchies, textures, and animation data.
FBX Key Features
- Embedded Texture Images: FBX files allow all texture images to be stored directly within the 3D model file, rather than as separate external files. This ensures that the textures travel with the model, making it easier to share, distribute, and maintain visual consistency across different software and platforms.
- Reusable Geometry Components: The FBX format allows for the storage of reusable geometry components, enhancing efficiency and consistency across models.
- Assembly Structures: FBX supports the storage of assembly structures with hierarchical relationships between objects, enabling complex and detailed 3D modeling.
- Model Animation Data: FBX can even store model animation data, although this feature is not currently supported by all software.
FBX File Converters
Autoconverter and Autoshaper software streamline FBX workflows by enabling high-fidelity conversions between FBX and 30+ CAD/3D formats (SKP, STEP, OBJ, etc.). These tools preserve critical data - including geometry, textures, animations, and hierarchies - while offering precision control for both engineering (NURBS) and entertainment (mesh optimization) applications.
Inventor File
The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.
Key Features of IV
File Structure:
Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.Format Origin:
Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.Scene Representation:
Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.Visual Attributes::
Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.Texture Mapping:
Supports both procedural and image-based textures with UV coordinate mapping.
IV File Conversion
Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!
FBX vs. IV Comparison
Property | FBX | IV |
---|---|---|
Extensions | .fbx | .iv |
Name | Filmbox | Inventor |
Versions |
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Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |