IGES to X Conversion
We offer a list of valuable resources, featuring comprehensive guides and expert advice for converting IGES files to X format using our converters. Dive in now to make your IGES files conversion process smoother later.
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IGES vs X Comparison
Property | IGES | X |
---|---|---|
Extensions | .igs, .iges | .x |
Name | Initial Graphics Exchange Specification | DirectX 3D |
Versions | ||
Textures | ||
Colors | ||
Geometry components |
Initial Graphics Exchange File
A file format widely used in the fields of CAD (Computer-Aided Design), CAM (Computer-Aided Manufacturing), and CAE (Computer-Aided Engineering), as it enables to transfer of 3D models and designs across different platforms and applications. It has the following features:
- Text Format: IGES uses a text format to store geometry data, which means it can be easily readable and editable. However, this also means that IGES files can become very large when exporting complex shapes or meshes with many faces.
- Color Support: The IGES format supports color per assembly, enhancing the visual appeal of your 3D designs.
- Transparency Settings: One limitation of the IGES format is the absence of an alpha component. This means that any transparency settings in your 3D design will be lost when saved in the IGES format.
IGES File Converters: Autoconverter supports IGES format for reading and writing, however it can only work with triangulated mesh geometry. If you need to preserve smooth IGES surfaces you should use Autoshaper instead. Our software employs the Open Cascade framework, providing full support for the most recent IGES specifications.
Direct3D File
The original interchange format for DirectX technology, developed by Microsoft in 1995 alongside the release of Windows 95. DirectX is a collection of APIs that enable high-performance graphics and multimedia applications. The X file format can store mesh geometry along with material information, such as texture images. Here are some of the key features and benefits of X:
- Compatibility with DirectX: X is fully compatible with DirectX technology, which means you can use X files to create and render 3D models and scenes with DirectX APIs. You can also use X files to exchange data between different DirectX applications, such as games, simulations, or animations.
- X File Converters: Autoconverter and Automesher Application software allow you to effortlessly convert X files into your native 3D modeling environment. You can choose from various formats, such as STL, OBJ, 3DM, SKP, STEP, and others.
- Reverse Conversion: Additionally, our X file converters support reverse conversion, enabling you to convert your native files into the X file format. This allows you to use your 3D models in DirectX applications, or to share them with other users who use DirectX technology.