RAW to GLTF Conversion
Here’s a list of valuable resources, packed with detailed instructions and expert tips for converting RAW files to GLTF format using our converters. Peruse them now to make your RAW files conversion process smoother later.
- The Power of Draco Compression in GLTF and GLB File Formats
- Autoconverter Introduces Support for Subdivision Meshes in USD Files
- Embed Texture Images Directly into GLTF and GLB Files
- Automesher Desktop Application for Windows to Convert 3D File Formats
- How to Convert USDZ Files into OBJ Format Using Autoconverter
RAW vs GLTF Comparison
Property | RAW | GLTF |
---|---|---|
Extensions | .raw | .gltf, .glb |
Name | POV-Ray Triangles | GL Transmission File |
Versions |
|
|
Textures | ||
Colors | ||
Geometry components |
POV-Ray Triangles File
A simple ASCII file format that solely stores a list of triangle vertices without any additional material or topological data. Triangle meshes are a common way of representing 3D models and shapes, using a collection of triangles to approximate the surface of the object. Here are some of the key features and benefits of RAW:
- Simplicity and Speed: RAW is a minimal and efficient format for triangle meshes, as it only contains the essential information needed to define the shape of the object. This means that RAW files are easy to create, read, and process, without any unnecessary overhead or complexity. RAW files are also small in size, which makes them suitable for fast transmission and storage.
- RAW File Converters: Automesher Application and Autoconverter software can read and import RAW files, thanks to the open asset import library. This allows you to convert your triangle RAW files to other file formats, such as STL, OBJ, DAE, SKP, STEP, and more.
- Limitations and Future Support: However, the functionality to save and export to this simple triangle RAW file format is currently not supported. This means that you cannot use our RAW file converters to export RAW files from other formats. If you require this feature, please consider submitting a support request. We are always working to improve our software and add new features and functionalities.
Graphics Language Transmission File
A file format developed and maintained by the Khronos Group organization, a consortium of industry leaders that creates open standards for graphics, media, and parallel computing. It is designed to facilitate the efficient storage and exchange of 3D models. It has the following features:
- GLTF Versions: There are two versions of the GLTF file format that are available:
- GLTF 1.0: Supports basic geometry, simple materials with textures, basic skeletal animations with joint hierarchies, scenes with a single root node and a hierarchy of child nodes, etc.
- GLTF 2.0: Supports more features, such as PBR (Physically Based Rendering) materials, Draco compression, advanced skeletal animations, skinning, morph targets, etc.
- ASCII and Binary Modes: By default, a GLTF file is saved in ASCII text mode, which is human-readable and easy to edit. To save a GLTF file with all referenced texture images in binary mode, the GLB file extension should be used. This reduces the file size and the number of files.
- Embedded Textures: GLTF/GLB files allow for a more streamlined and efficient way to manage 3D assets. By storing textures directly within the file, these formats eliminate the need for separate image files, making the 3D model self-contained and easier to distribute.
GLTF File Converters: Autoconverter and Automesher Application allow you to import and export GLTF and GLB files, and convert them into various other 3D file formats. Our products also support the use of Draco compression, which can significantly reduce the size of GLTF and GLB files without compromising visual fidelity.