VRML to X Conversion
This list provides valuable resources, filled with step-by-step guides and expert advice for converting VRML files to X format using our converters. Review them now to ease your VRML files conversion later.
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VRML vs X Comparison
Property | VRML | X |
---|---|---|
Extensions | .wrl, .vrml | .x |
Name | Virtual Reality Modeling Language | DirectX 3D |
Versions | ||
Textures | ||
Colors | ||
Geometry components |
Virtual Reality Modeling File
A standard for creating 3D interactive web content and rendering it in a web browser. It has the following features:
- ASCII Format: The format is text-based and uses a WWW-oriented syntax. It can store 3D objects and their attributes, such as light sources, materials, textures, and world transformations. These attributes are essential for rendering the 3D scene in a web browser.
- X3D Successor: The format was developed in the 1990s and became an ISO standard in 1997. It was later superseded by X3D, which is an XML-based format that supports VRML features and provides several extensions. X3D is also an ISO standard and the current state-of-the-art for 3D web content.
VRML File Converters: Autoconverter and Automesher Application allow you to import and export VRML files, and convert them into various other file formats. You can use our products to work with VRML files outside of the web browser and integrate them with other 3D applications. However, please note that material textures are only processed for IndexedFaceSet shape geometries.
Direct3D File
The original interchange format for DirectX technology, developed by Microsoft in 1995 alongside the release of Windows 95. DirectX is a collection of APIs that enable high-performance graphics and multimedia applications. The X file format can store mesh geometry along with material information, such as texture images. Here are some of the key features and benefits of X:
- Compatibility with DirectX: X is fully compatible with DirectX technology, which means you can use X files to create and render 3D models and scenes with DirectX APIs. You can also use X files to exchange data between different DirectX applications, such as games, simulations, or animations.
- X File Converters: Autoconverter and Automesher Application software allow you to effortlessly convert X files into your native 3D modeling environment. You can choose from various formats, such as STL, OBJ, 3DM, SKP, STEP, and others.
- Reverse Conversion: Additionally, our X file converters support reverse conversion, enabling you to convert your native files into the X file format. This allows you to use your 3D models in DirectX applications, or to share them with other users who use DirectX technology.