
BLEND to IV Conversion
Converting BLEND to IV is simple - just follow our straightforward guide:
Download & Install:
Convert your BLEND files to IV format seamlessly using Autoconverter - simply install and launch the software on your system.Import BLEND File:
Either click Open... to browse for your .blend file, or drag and drop it anywhere in the application window.Export to IV Format:
Use Save As... to specify both location and filename (with .iv extension) for your exported file.
Need help with BLEND to IV conversion? Our comprehensive guides ensure smooth BLEND files conversion:
- Convert 3D Mesh Files in the Batch Mode
- Automesher Desktop Application for Windows to Convert 3D File Formats
- Autoconverter Introduces Support for Subdivision Meshes in USD Files
- Convert 3D Mesh Files to USD, USDA, USDC, or USDZ Format
Blender File
The native file format for Blender, the open-source 3D creation suite, is engineered to store and transfer complex 3D assets - including models, animations, materials, and scene data. As an all-in-one solution, it powers everything from photorealistic renders to interactive animations while maintaining Blender’s flexible, non-destructive workflow.
Key Features of BLEND
All-in-One Storage:
BLEND files save everything - models, animations, textures, lighting, and scene setups in one file.Wide Compatibility:
Works perfectly across Windows, Mac, and Linux. Exports to FBX, OBJ, STL, and more.Smart Compression:
The BLEND format uses gzip to shrink file sizes while keeping all your project data intact.Always Upgradable:
Older BLEND files stay compatible with newer Blender versions.
BLEND File Conversion
Our Autoconverter and Automesher Application support importing BLEND files for conversion to CAD formats like DWG (AutoCAD, BricsCAD, ZWCAD). This lets you use Blender-created 3D models in your preferred CAD environment.
Note: Currently, we support BLEND files import only (not export to BLEND format). All conversions preserve model geometry, layers, and object structure.
Inventor File
The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.
Key Features of IV
File Structure:
Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.Format Origin:
Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.Scene Representation:
Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.Visual Attributes::
Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.Texture Mapping:
Supports both procedural and image-based textures with UV coordinate mapping.
IV File Conversion
Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!
BLEND vs. IV Comparison
Property | BLEND | IV |
---|---|---|
Extensions | .blend | .iv |
Name | Blender 3D | Inventor |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |