
BLEND to X Conversion
You can easily transform BLEND into X by following our simple guide:
Download & Install:
Convert your BLEND files to X format seamlessly using Autoconverter - simply install and launch the software on your system.Import BLEND File:
Either click Open... to browse for your .blend file, or drag and drop it anywhere in the application window.Export to X Format:
Use Save As... to specify both location and filename (with .x extension) for your exported file.
Still can't figure out BLEND to X conversion? These proven guides simplify BLEND files conversion:
- How to Convert OBJ to ASC Point Cloud File (XYZ Format)
- Autoconverter Introduces Support for Subdivision Meshes in USD Files
- Explode Component Instances into Mesh Groups Tutorial
- How to Convert Point Cloud to Mesh for SketchUp
Blender File
The native file format for Blender, the open-source 3D creation suite, is engineered to store and transfer complex 3D assets - including models, animations, materials, and scene data. As an all-in-one solution, it powers everything from photorealistic renders to interactive animations while maintaining Blender’s flexible, non-destructive workflow.
Key Features of BLEND
All-in-One Storage:
BLEND files save everything - models, animations, textures, lighting, and scene setups in one file.Wide Compatibility:
Works perfectly across Windows, Mac, and Linux. Exports to FBX, OBJ, STL, and more.Smart Compression:
The BLEND format uses gzip to shrink file sizes while keeping all your project data intact.Always Upgradable:
Older BLEND files stay compatible with newer Blender versions.
BLEND File Conversion
Our Autoconverter and Automesher Application support importing BLEND files for conversion to CAD formats like DWG (AutoCAD, BricsCAD, ZWCAD). This lets you use Blender-created 3D models in your preferred CAD environment.
Note: Currently, we support BLEND files import only (not export to BLEND format). All conversions preserve model geometry, layers, and object structure.
Direct3D File
Developed by Microsoft in 1995 as part of DirectX for Windows 95, this format stores 3D mesh geometry along with materials and textures. It served as the original interchange format for DirectX’s graphics and multimedia APIs.
Key Features of X
Origin:
Developed by Microsoft in 1995 as part of DirectX.Geometry:
Stores 3D mesh data including vertices, faces, and normals.Animation:
Supports skeletal animation with bone hierarchies and skinning weights.UV Mapping:
Includes texture coordinate data for applied images.
X File Conversion
Autoconverter and Automesher Application enable effortless conversion of X files to your native 3D environment, including STL, OBJ, 3DM, SKP, STEP, and other industry-standard formats to bridge DirectX assets with CAD, 3D printing, and computational design workflows. Need to modernize legacy X files? Our X file converters ensure smooth transitions to contemporary workflows.
BLEND vs. X Comparison
Property | BLEND | X |
---|---|---|
Extensions | .blend | .x |
Name | Blender 3D | DirectX 3D |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |