COB to IV Conversion
This list contains valuable resources, complete with detailed guides and expert advice for converting COB files to IV format using our converters. Check them out now for a smooth conversion of your COB files later.
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COB vs IV Comparison
Property | COB | IV |
---|---|---|
Extensions | .cob, .scn | .iv |
Name | Caligari TrueSpace Object | Inventor |
Versions | ||
Textures | ||
Colors | ||
Geometry components |
Caligari TrueSpace Object File
A file format for storing 3D objects that was created by the Caligari Corporation. It is used by their software, TrueSpace, which is a 3D modeling and animation program. Here are some of the key features and benefits of COB:
- COB File Formats: There are two types of COB files:
- ASCII: COB files are human-readable and can be edited with just a text editor.
- Binary: COB files are machine-readable only but they are more compact and efficient.
- COB File Import: Autoconverter and Automesher Application can import COB files and convert them to other 3D formats, such as STEP, SAT, FBX, SKP, OBJ, and others. We use the open asset import library, which is a cross-platform library that supports many 3D file formats. By using this library, we can preserve the original features of the COB file, such as the materials, textures, UV coordinates, and other properties.
Inventor File
The IV (Inventor) file format is a 3D graphics file format developed by Silicon Graphics (SGI) for representing 3D scenes and models. It is a text-based format that stores a scene graph, which consists of geometric shapes, materials, lighting, textures, and other properties that define a 3D environment. The format was widely used in the 1990s and is closely associated with the Open Inventor toolkit, a C++ library designed for 3D graphics development. Some of the features of Inventor IV files are:
- Scene Graph Representation: The IV format uses a hierarchical scene graph to represent 3D scenes. This structure allows for efficient organization and management of complex 3D models, where each node in the graph represents an object or transformation in the scene.
- Text-Based Format: IV files are human-readable text files, which makes them easy to understand, edit, and debug. This format is also easy to parse programmatically, making it versatile for various applications.
- Material and Appearance Properties: IV files can define materials with various properties such as color, shininess, transparency, and texture mapping. This allows for detailed control over the appearance of 3D objects in a scene.
IV Files Converter: Autoconverter enables you to effortlessly convert and save your 3D files into the IV (Inventor) file format, providing a seamless transition for further editing and refinement. This capability ensures that your 3D models are preserved in a format that is not only easy to read and modify but also compatible with a wide range of legacy and modern tools.