
COB to IV Conversion
Follow this easy step-by-step guide to convert COB to IV with our robust tool:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert COB files to IV format.
Import COB File
Click Open... to load your COB (.cob, .scn) file, or drag and drop it into the application window.
Export to IV Format
Use Save As... to export your file to the IV file format (.iv).
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Caligari TrueSpace Object File
A proprietary 3D file type created by Caligari Corporation for their TrueSpace modeling and animation software. This format was designed to store complete 3D scenes including geometry, materials, and animation data from TrueSpace projects. While the software is no longer actively developed, COb files remain important for working with legacy 3D assets and converting older TrueSpace creations to modern formats.
Key Features of COB
- Complete 3D Scene Storage: COB files save entire 3D scenes including models, lights, and cameras in a single file.
- COB File Formats: There are two types of COB files:
- ASCII - Human-readable for manual edits and debugging in any text editor.
- Binary - Smaller file sizes and faster loading for complex 3D scenes.
- Material Support: The COB format stores color, texture, and basic material properties for 3D objects.
- NURBS and Mesh Data: Supports both NURBS surfaces and polygonal mesh geometry types.
COB File Conversion
Autoconverter and Automesher Application support importing COB files (TrueSpace format) and converting them to other 3D formats like STEP, SAT, FBX, SKP, and OBJ. The conversion preserves key elements including materials, textures, and UV coordinates from the original COB file. This is made possible through our use of the Open Asset Import Library, which ensures reliable cross-platform conversions. Note that only import is supported - you cannot export back to COB format.
Inventor File
The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.
Key Features of IV
- File Structure: Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.
- Format Origin: Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.
- Scene Representation: Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.
- Visual Attributes: Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.
- Texture Mapping: Supports both procedural and image-based textures with UV coordinate mapping.
IV File Conversion
Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!
COB vs IV Comparison
Property | COB | IV |
---|---|---|
Extensions | .cob, .scn | .iv |
Name | Caligari TrueSpace Object | Inventor |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |