
CSM to IV Conversion
Use our powerful converter to quickly change CSM to IV - here's how:
Download & Install:
Convert your CSM files to IV format seamlessly using Autoconverter - simply install and launch the software on your system.Import CSM File:
Either click Open... to browse for your .csm file, or drag and drop it anywhere in the application window.Export to IV Format:
Use Save As... to specify both location and filename (with .iv extension) for your exported file.
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Character Studio Marker File
The proprietary format for Autodesk's Character Studio, designed to store animated 3D characters with complete bone structures, skin weights, and motion capture data. As the native format for this legacy animation toolkit, CSM files preserve skeletal rigs, biped configurations, and facial animation systems that powered realistic character movement in 3ds Max workflows.
Key Features of CSM
Animation Data:
Preserves motion capture sequences and keyframe animations.Facial Animation:
Supports morph targets and facial expression controls.File Interoperability:
Native to 3ds Max workflows (1995-2010 era).Legacy Status:
Replaced by FBX/BVH for modern character pipelines.
CSM File Conversion
Autoconverter and Automesher Application support CSM file import through open asset libraries, enabling seamless conversion of Character Studio's bone, animation, and mesh data into modern formats like FBX, DAE, STL, SKP, and OBJ. Automate Character Studio conversions to FBX/GLB with our professional CSM converters today!
Inventor File
The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.
Key Features of IV
File Structure:
Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.Format Origin:
Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.Scene Representation:
Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.Visual Attributes::
Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.Texture Mapping:
Supports both procedural and image-based textures with UV coordinate mapping.
IV File Conversion
Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!
CSM vs. IV Comparison
Property | CSM | IV |
---|---|---|
Extensions | .csm | .iv |
Name | Character Studio Motion | Inventor |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |