DAE to X Conversion
The list below offers valuable resources, featuring comprehensive guides and expert tips for converting DAE files to X format using our converters. Start exploring now to facilitate your DAE files conversion later.
- Mesh Reconstruction from Point Cloud Data
- NURBS Surface Reconstruction from Triangle Mesh or Point Cloud Data
- Convert Smooth Edges in SketchUp SKP Files
- Save Micro 3D Models to SketchUp SKP Files
- Automesher Desktop Application for Windows to Convert 3D File Formats
DAE vs X Comparison
Property | DAE | X |
---|---|---|
Extensions | .dae | .x |
Name | Collada Digital Asset Exchange | DirectX 3D |
Versions | ||
Textures | ||
Colors | ||
Geometry components |
Collada File
The primary file format that allows you to transfer digital assets such as materials, mesh geometries, and 3D scene nodes hierarchy between different 3D software applications. DAE has several advantages over other formats, such as:
- Reusable Geometry Components: You can store and reuse geometry instances that are referenced by multiple objects in your DAE scene, saving memory and disk space.
- Multiple Texture Images and Coordinates: You can assign different texture images and texture coordinates to each face of your DAE model, creating complex and realistic materials.
- Color Transparency and Named Groups: You can control the opacity and color of your mesh, as well as organize your DAE objects into named groups for easy selection and manipulation.
DAE Files Conversion: You can use our Autoconverter and Autoshaper software to easily process and convert your DAE files. They utilize the OpenCOLLADA framework that supports the latest COLLADA specifications.
Direct3D File
The original interchange format for DirectX technology, developed by Microsoft in 1995 alongside the release of Windows 95. DirectX is a collection of APIs that enable high-performance graphics and multimedia applications. The X file format can store mesh geometry along with material information, such as texture images. Here are some of the key features and benefits of X:
- Compatibility with DirectX: X is fully compatible with DirectX technology, which means you can use X files to create and render 3D models and scenes with DirectX APIs. You can also use X files to exchange data between different DirectX applications, such as games, simulations, or animations.
- X File Converters: Autoconverter and Automesher Application software allow you to effortlessly convert X files into your native 3D modeling environment. You can choose from various formats, such as STL, OBJ, 3DM, SKP, STEP, and others.
- Reverse Conversion: Additionally, our X file converters support reverse conversion, enabling you to convert your native files into the X file format. This allows you to use your 3D models in DirectX applications, or to share them with other users who use DirectX technology.