Convert FBX to GLTF Files

Convert FBX to GLTF

FBX to GLTF Conversion

Our easy-to-follow tutorial will help you convert FBX to GLTF in no time:

  1. Download & Install:

    Convert your FBX files to GLTF format seamlessly using our Autoconverter - simply install and launch the software on your system.
  2. Import FBX File:

    Either click Open... to browse for your .fbx file, or drag and drop it anywhere in the application window.
  3. Export to GLTF Format:

    Use Save As... to specify both location and filename (with .gltf extension) for your exported file.

Confused about FBX to GLTF conversion? Our clear guides walk you through FBX files conversion step-by-step:


FBX Filmbox File

A proprietary, industry-standard file format for 3D assets and animations, originally developed by Kaydara for motion capture and later acquired by Autodesk. As a universal 3D interchange format, FBX enables seamless data exchange between 3D modeling, animation, and rendering applications, while preserving complex hierarchies, textures, and animation data.

FBX Key Features

  • Embedded Texture Images: FBX files allow all texture images to be stored directly within the 3D model file, rather than as separate external files. This ensures that the textures travel with the model, making it easier to share, distribute, and maintain visual consistency across different software and platforms.
  • Reusable Geometry Components: The FBX format allows for the storage of reusable geometry components, enhancing efficiency and consistency across models.
  • Assembly Structures: FBX supports the storage of assembly structures with hierarchical relationships between objects, enabling complex and detailed 3D modeling.
  • Model Animation Data: FBX can even store model animation data, although this feature is not currently supported by all software.

FBX File Converters

Autoconverter and Autoshaper software streamline FBX workflows by enabling high-fidelity conversions between FBX and 30+ CAD/3D formats (SKP, STEP, OBJ, etc.). These tools preserve critical data - including geometry, textures, animations, and hierarchies - while offering precision control for both engineering (NURBS) and entertainment (mesh optimization) applications.


GLB Graphics Language Transmission File

A file format developed and maintained by the Khronos Group organization, a consortium of industry leaders that creates open standards for graphics, media, and parallel computing. It is designed to facilitate the efficient storage and exchange of 3D models.

Key Features of GLTF/GLB

  • GLTF Versions:

    There are two versions of the GLTF file format that are available:
    • GLTF 1.0:
      Supports basic geometry, simple materials with textures, basic skeletal animations with joint hierarchies, scenes with a single root node and a hierarchy of child nodes, etc.
    • GLTF 2.0:
      Supports more features, such as PBR (Physically Based Rendering) materials, Draco compression, advanced skeletal animations, skinning, morph targets, etc.
  • ASCII and Binary Modes:

    By default, a GLTF file is saved in ASCII text mode, which is human-readable and easy to edit. To save a GLTF file with all referenced texture images in binary mode, the GLB file extension should be used. This reduces the file size and the number of files.
  • Embedded Textures:

    GLTF/GLB files allow for a more streamlined and efficient way to manage 3D assets. By storing textures directly within the file, these formats eliminate the need for separate image files, making the 3D model self-contained and easier to distribute.

GLTF/GLB File Conversion

Autoconverter and Automesher Application allow you to import and export GLTF and GLB files, and convert them into various other 3D file formats. Our products also support the use of Draco compression, which can significantly reduce the size of GLTF and GLB files without compromising visual fidelity.


FBX vs. GLTF Comparison

Property FBX GLTF
Extensions .fbx .gltf, .glb
Name Filmbox GL Transmission File
Versions
  • Min: FBX 2011
  • Max: FBX 2020.3.4
  • Min: GLTF V1
  • Max: GLTF V2
Textures
Colors
Geometry components
Readers
Writers