Convert GLTF to IV - 3-Step 3D File Conversion

Convert GLTF to IV

GLTF to IV Conversion

Follow these steps to seamlessly change GLTF to IV with our converter:

  1. Install Autoconverter

    Download and install Autoconverter on your system. Launch the software to convert GLTF files to IV format.

  2. Import GLTF File

    Click Open... to load your GLTF (.gltf, .glb) file, or drag and drop it into the application window.

  3. Export to IV Format

    Use Save As... to export your file to the IV file format (.iv).

Still searching for help with GLTF to IV conversion? These reliable guides ensure proper GLTF files conversion:


GLB GLTF and GLB 3D File Format

The GLTF (GL Transmission Format) and GLB file types are modern open standards developed by the Khronos Group for efficient storage, transmission, and rendering of 3D models. Designed for the web, gaming, VR/AR, and real-time applications, these formats enable compact, high-performance 3D asset workflows across platforms.

Key Features of GLTF and GLB Files

  • GLTF Versions:
    • GLTF 1.0: Supports basic geometry, textures, simple materials, and skeletal animations with joint hierarchies.
    • GLTF 2.0: Adds advanced features like PBR (Physically Based Rendering) materials, Draco compression, morph targets, skinning, and enhanced animation capabilities.
  • ASCII vs Binary: GLTF files are human-readable (JSON format), while GLB files combine 3D data, textures, and materials into a compact, binary format for faster loading and easier distribution.
  • Embedded Textures: Both GLTF and GLB can embed textures directly, creating self-contained 3D assets ideal for web and mobile applications.

Convert GLTF and GLB Files

With Autoconverter and Automesher Application, you can easily import, export, and convert GLTF and GLB files to formats like OBJ, FBX, STL, and more. Our software supports Draco compression, enabling significantly smaller file sizes while preserving the quality and performance of your 3D assets.


IV Inventor File

The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.

Key Features of IV

  • File Structure: Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.
  • Format Origin: Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.
  • Scene Representation: Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.
  • Visual Attributes: Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.
  • Texture Mapping: Supports both procedural and image-based textures with UV coordinate mapping.

IV File Conversion

Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!


GLTF vs IV Comparison

Property GLTF IV
Extensions .gltf, .glb .iv
Name GL Transmission File Inventor
Versions
  • Min: GLTF V1
  • Max: GLTF V2
Textures
Colors
Geometry components
Readers
Writers