GLTF to USD Conversion
This list presents valuable resources, filled with step-by-step guides and expert tips for converting GLTF files to USD format using our converters. Go through them now to streamline your GLTF files conversion later.
- Convert 3D Mesh Files to USD Format with Autoconverter
- Convert 3D Mesh Files in the Batch Mode
- USD File Format: Revolutionizing 3D Workflows with Universal Scene Description
- Automesher Desktop Application for Windows to Convert 3D File Formats
GLTF vs USD Comparison
Property | GLTF | USD |
---|---|---|
Extensions | .gltf, .glb | .usd, .usda, .usdc, .usdz |
Name | GL Transmission File | Universal Scene Description |
Versions |
|
|
Textures | ||
Colors | ||
Geometry components |
Graphics Language Transmission File
A file format developed and maintained by the Khronos Group organization, a consortium of industry leaders that creates open standards for graphics, media, and parallel computing. It is designed to facilitate the efficient storage and exchange of 3D models. It has the following features:
- GLTF Versions: There are two versions of the GLTF file format that are available:
- GLTF 1.0: Supports basic geometry, simple materials with textures, basic skeletal animations with joint hierarchies, scenes with a single root node and a hierarchy of child nodes, etc.
- GLTF 2.0: Supports more features, such as PBR (Physically Based Rendering) materials, Draco compression, advanced skeletal animations, skinning, morph targets, etc.
- ASCII and Binary Modes: By default, a GLTF file is saved in ASCII text mode, which is human-readable and easy to edit. To save a GLTF file with all referenced texture images in binary mode, the GLB file extension should be used. This reduces the file size and the number of files.
- Embedded Textures: GLTF/GLB files allow for a more streamlined and efficient way to manage 3D assets. By storing textures directly within the file, these formats eliminate the need for separate image files, making the 3D model self-contained and easier to distribute.
GLTF File Converters: Autoconverter and Automesher Application allow you to import and export GLTF and GLB files, and convert them into various other 3D file formats. Our products also support the use of Draco compression, which can significantly reduce the size of GLTF and GLB files without compromising visual fidelity.
Universal Scene Description
Developed by Pixar, is a robust framework for the interchange and collaborative editing of 3D graphics data. It has become essential in the computer graphics industry due to its comprehensive ecosystem that supports large-scale projects.
- Modularity and Composability: Manage complex USD scenes by composing separate files, allowing different teams to work simultaneously. This enhances collaboration and reduces the risk of conflicts, enabling efficient workflow management in large projects.
- Cross-Platform/Application: Ensures USD data fidelity across different software and platforms, facilitating seamless collaboration in diverse environments. This interoperability reduces the need for data conversion and minimizes errors during transfers.
- Hierarchical Structure: USD files Organize data intuitively, making navigation and manipulation of complex scenes straightforward. This structure simplifies the management of intricate details and relationships within a scene.
USD File Converters: Our Autoconverter and Automesher Application software utilize the best-in-class OpenUSD framework for handling USD, USDA, USDC, and USDZ files, ensuring seamless and efficient management of 3D data. With OpenUSD's robust features and unparalleled performance, Autoconverter guarantees high-quality conversion, interoperability across platforms, and streamlined workflows for all your 3D content needs.