
IGES to IV Conversion
Discover the simplest way to turn IGES into IV using our powerful tool:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert IGES files to IV format.
Import IGES File
Click Open... to load your IGES (.igs, .iges) file, or drag and drop it into the application window.
Export to IV Format
Use Save As... to export your file to the IV file format (*.iv).
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IGES File Format - Initial Graphics Exchange Explained
The IGES (Initial Graphics Exchange Specification) file format is widely used across CAD (Computer-Aided Design), CAM (Computer-Aided Manufacturing), and CAE (Computer-Aided Engineering) industries for transferring 3D models and complex designs between different software platforms. Developed in the 1980s and standardized by ANSI and ISO, IGES remains a crucial, legacy-neutral format for 3D data exchange, ensuring long-term interoperability.
What is an IGES (.IGS) File?
IGES files store detailed 3D CAD data using a text-based format that can represent wireframes, surfaces, and solid models. It enables seamless sharing of geometric information without dependency on proprietary software, making it ideal for collaborative projects across engineering, manufacturing, and design fields.
Key Features of the IGES/IGS Format
- Text-Based Geometry Storage: All geometric and structural data is saved in human-readable ASCII text, allowing easy manual editing but often resulting in larger file sizes for complex designs.
- Color Information: IGES supports color at the assembly level, preserving important visual distinctions between different components and parts in a model.
- Transparency Limitations: Unlike newer 3D file formats, IGES does not support transparency (alpha channels), meaning that opacity settings in original designs are not retained after export.
IGES/IGS File Conversion and Processing
Autoconverter offers complete read and write support for IGES files using the Open Cascade technology stack, ensuring full compatibility with the latest IGES specifications. It processes IGES data as triangulated mesh geometry for maximum compatibility. For workflows requiring preservation of native NURBS surfaces and smooth 3D definitions, we recommend using Autoshaper, which maintains original surface accuracy throughout the conversion process.
IV File - Open Inventor 3D Scene Format
The IV file format, also known as the Open Inventor format, is a text-based 3D graphics standard originally developed by Silicon Graphics (SGI). Designed for complete 3D scene representation, IV files use hierarchical scene graphs to define geometry, lighting, materials, and textures. The format played a key role in early 3D development and is tightly integrated with the Open Inventor API - an object-oriented C++ toolkit used in scientific visualization, CAD, and simulation.
Key Features of IV Files
- Readable File Structure: Human-friendly ASCII format that organizes 3D content using nested nodes for easier editing and scripting.
- Scene Graph Hierarchy: Defines parent-child relationships between 3D objects using a directed acyclic graph (DAG) structure.
- Rich Visual Metadata: Includes lighting, shading, camera settings, and full material definitions (specular, ambient, diffuse, transparency).
- Texture Support: Handles both procedural and raster-based textures using UV mapping coordinates.
- Legacy Compatibility: Ideal for scientific and engineering applications that still rely on Open Inventor-based platforms.
Convert IV Files to FBX, glTF, OBJ, and More
Use Autoconverter to easily convert IV files to modern 3D formats like FBX, glTF, STL, OBJ, and DAE. Our IV file converter preserves full scene structure, materials, and geometry, bridging the gap between legacy and modern 3D workflows. Whether you are updating legacy data or working in cross-platform 3D environments, Autoconverter makes IV file conversion seamless and reliable.
IGES vs IV Comparison
Property | IGES | IV |
---|---|---|
Extensions | .igs, .iges | .iv |
Name | Initial Graphics Exchange Specification | Inventor |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Import | ||
Export |