OBJ to DAE Conversion
The list below contains valuable resources, complete with step-by-step guides and expert advice for converting OBJ files to DAE format using our converters. Delve into them now to simplify your OBJ files conversion later.
- Revolutionizing 3D File Conversion Beyond Online Tools
- Convert 3D Mesh Files in the Batch Mode
- Autoconverter Uses Vertex Normals to Display Smooth Meshes
- Convert SketchUp SKP Models with Component Instances to STEP
- Automesher Desktop Application for Windows to Convert 3D File Formats
OBJ vs DAE Comparison
Property | OBJ | DAE |
---|---|---|
Extensions | .obj | .dae |
Name | Alias Wavefront Object | Collada Digital Asset Exchange |
Versions | ||
Textures | ||
Colors | ||
Geometry components |
Alias Wavefront Object File
A text-based file format that is extensively used for 3D geometry objects across a variety of 3D software programs. Some of the benefits and features of OBJ files are:
- Named Group Objects: OBJ files can store multiple objects with different names in a single file, which can be useful for organizing complex 3D scenes.
- Surface Materials: The OBJ file format supports surface materials with transparent colors and texture images, providing more realistic and detailed 3D models.
- Geometry Primitives: OBJ files can store geometry primitives in the form of quads or triangles. However, during the OBJ file conversion using our Autoconverter software, any quad primitives will be simplified into two triangles, as only triangular facets are supported.
- OBJ File Size: Due to its textual format, OBJ files tend to have larger sizes compared to binary file formats like 3DS (3D Studio) or SKP (SketchUp). This means that OBJ files may take longer to load or transfer, and may require more storage space.
Collada File
The primary file format that allows you to transfer digital assets such as materials, mesh geometries, and 3D scene nodes hierarchy between different 3D software applications. DAE has several advantages over other formats, such as:
- Reusable Geometry Components: You can store and reuse geometry instances that are referenced by multiple objects in your DAE scene, saving memory and disk space.
- Multiple Texture Images and Coordinates: You can assign different texture images and texture coordinates to each face of your DAE model, creating complex and realistic materials.
- Color Transparency and Named Groups: You can control the opacity and color of your mesh, as well as organize your DAE objects into named groups for easy selection and manipulation.
DAE Files Conversion: You can use our Autoconverter and Autoshaper software to easily process and convert your DAE files. They utilize the OpenCOLLADA framework that supports the latest COLLADA specifications.