
USD to GLTF Conversion
With our tools, changing USD to GLTF is a breeze - follow these simple 3 steps:
Download & Install:
Convert your USD files to GLTF format seamlessly using our Autoconverter - simply install and launch the software on your system.Import USD File:
Either click Open... to browse for your .usd file, or drag and drop it anywhere in the application window.Export to GLTF Format:
Use Save As... to specify both location and filename (with .gltf extension) for your exported file.
Frustrated with USD to GLTF conversion? These step-by-step guides simplify USD files conversion:
- Autoconverter Introduces Support for Subdivision Meshes in USD Files
- How to Convert USDZ Files into OBJ Format Using Autoconverter
- Convert 3D Mesh Files in the Batch Mode
- Automesher Desktop Application for Windows to Convert 3D File Formats
Universal Scene Description
Developed by Pixar, is a robust framework for the interchange and collaborative editing of 3D graphics data. It has become essential in the computer graphics industry due to its comprehensive ecosystem that supports large-scale projects.
Key Features of USD/USDZ
Modularity and Composability:
Manage complex USD scenes by composing separate files, allowing different teams to work simultaneously. This enhances collaboration and reduces the risk of conflicts, enabling efficient workflow management in large projects.Cross-Platform/Application:
Ensures USD data fidelity across different software and platforms, facilitating seamless collaboration in diverse environments. This interoperability reduces the need for data conversion and minimizes errors during transfers.Hierarchical Structure:
USD files Organize data intuitively, making navigation and manipulation of complex scenes straightforward. This structure simplifies the management of intricate details and relationships within a scene.
USD/USDZ File Conversion
Our Autoconverter and Automesher Application software leverages the industry-leading OpenUSD framework to process USD, USDA, USDC, and USDZ files, delivering flawless and optimized 3D data management. By harnessing OpenUSD's powerful capabilities and exceptional performance, Autoconverter ensures premium-quality conversions, cross-platform compatibility, and efficient workflows for all your 3D content requirements.
Graphics Language Transmission File
A file format developed and maintained by the Khronos Group organization, a consortium of industry leaders that creates open standards for graphics, media, and parallel computing. It is designed to facilitate the efficient storage and exchange of 3D models.
Key Features of GLTF/GLB
GLTF Versions:
There are two versions of the GLTF file format that are available:GLTF 1.0:
Supports basic geometry, simple materials with textures, basic skeletal animations with joint hierarchies, scenes with a single root node and a hierarchy of child nodes, etc.GLTF 2.0:
Supports more features, such as PBR (Physically Based Rendering) materials, Draco compression, advanced skeletal animations, skinning, morph targets, etc.
ASCII and Binary Modes:
By default, a GLTF file is saved in ASCII text mode, which is human-readable and easy to edit. To save a GLTF file with all referenced texture images in binary mode, the GLB file extension should be used. This reduces the file size and the number of files.Embedded Textures:
GLTF/GLB files allow for a more streamlined and efficient way to manage 3D assets. By storing textures directly within the file, these formats eliminate the need for separate image files, making the 3D model self-contained and easier to distribute.
GLTF/GLB File Conversion
Autoconverter and Automesher Application allow you to import and export GLTF and GLB files, and convert them into various other 3D file formats. Our products also support the use of Draco compression, which can significantly reduce the size of GLTF and GLB files without compromising visual fidelity.
USD vs. GLTF Comparison
Property | USD | GLTF |
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Extensions | .usd, .usda, .usdc, .usdz | .gltf, .glb |
Name | Universal Scene Description | GL Transmission File |
Versions |
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Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |