USD to X Conversion
This list provides valuable resources, filled with step-by-step guides and expert advice for converting USD files to X format using our converters. Review them now to ease your USD files conversion later.
- Autoconverter Introduces Support for Subdivision Meshes in USD Files
- Convert 3D Mesh Files in the Batch Mode
- Mesh Reconstruction from Point Cloud Data
- Convert Solid Meshes to Faceted BREP in STEP File
- Explode Component Instances into Mesh Groups
USD vs X Comparison
Property | USD | X |
---|---|---|
Extensions | .usd, .usda, .usdc, .usdz | .x |
Name | Universal Scene Description | DirectX 3D |
Versions | ||
Textures | ||
Colors | ||
Geometry components |
Universal Scene Description
Developed by Pixar, is a robust framework for the interchange and collaborative editing of 3D graphics data. It has become essential in the computer graphics industry due to its comprehensive ecosystem that supports large-scale projects.
- Modularity and Composability: Manage complex USD scenes by composing separate files, allowing different teams to work simultaneously. This enhances collaboration and reduces the risk of conflicts, enabling efficient workflow management in large projects.
- Cross-Platform/Application: Ensures USD data fidelity across different software and platforms, facilitating seamless collaboration in diverse environments. This interoperability reduces the need for data conversion and minimizes errors during transfers.
- Hierarchical Structure: USD files Organize data intuitively, making navigation and manipulation of complex scenes straightforward. This structure simplifies the management of intricate details and relationships within a scene.
USD File Converters: Our Autoconverter and Automesher Application software utilize the best-in-class OpenUSD framework for handling USD, USDA, USDC, and USDZ files, ensuring seamless and efficient management of 3D data. With OpenUSD's robust features and unparalleled performance, Autoconverter guarantees high-quality conversion, interoperability across platforms, and streamlined workflows for all your 3D content needs.
Direct3D File
The original interchange format for DirectX technology, developed by Microsoft in 1995 alongside the release of Windows 95. DirectX is a collection of APIs that enable high-performance graphics and multimedia applications. The X file format can store mesh geometry along with material information, such as texture images. Here are some of the key features and benefits of X:
- Compatibility with DirectX: X is fully compatible with DirectX technology, which means you can use X files to create and render 3D models and scenes with DirectX APIs. You can also use X files to exchange data between different DirectX applications, such as games, simulations, or animations.
- X File Converters: Autoconverter and Automesher Application software allow you to effortlessly convert X files into your native 3D modeling environment. You can choose from various formats, such as STL, OBJ, 3DM, SKP, STEP, and others.
- Reverse Conversion: Additionally, our X file converters support reverse conversion, enabling you to convert your native files into the X file format. This allows you to use your 3D models in DirectX applications, or to share them with other users who use DirectX technology.