
X to GLTF Conversion
Converting X to GLTF is simple - just follow our straightforward guide:
Install Autoconverter
Download and install Autoconverter on your system. Launch the software to convert X files to GLTF format.
Import X File
Click Open... to load your X (.x) file, or drag and drop it into the application window.
Export to GLTF Format
Use Save As... to export your file to the GLTF file format (.gltf, .glb).
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Direct3D File
Developed by Microsoft in 1995 as part of DirectX for Windows 95, this format stores 3D mesh geometry along with materials and textures. It served as the original interchange format for DirectX’s graphics and multimedia APIs.
Key Features of X
- Origin: Developed by Microsoft in 1995 as part of DirectX.
- Geometry: Stores 3D mesh data including vertices, faces, and normals.
- Animation: Supports skeletal animation with bone hierarchies and skinning weights.
- UV Mapping: Includes texture coordinate data for applied images.
X File Conversion
Autoconverter and Automesher Application enable effortless conversion of X files to your native 3D environment, including STL, OBJ, 3DM, SKP, STEP, and other industry-standard formats to bridge DirectX assets with CAD, 3D printing, and computational design workflows. Need to modernize legacy X files? Our X file converters ensure smooth transitions to contemporary workflows.
Graphics Language Transmission File
A file format developed and maintained by the Khronos Group organization, a consortium of industry leaders that creates open standards for graphics, media, and parallel computing. It is designed to facilitate the efficient storage and exchange of 3D models.
Key Features of GLTF and GLB
- GLTF Versions: There are two versions of the GLTF file format that are available:
- GLTF 1.0: Supports basic geometry, simple materials with textures, basic skeletal animations with joint hierarchies, scenes with a single root node and a hierarchy of child nodes, etc.
- GLTF 2.0: Supports more features, such as PBR (Physically Based Rendering) materials, Draco compression, advanced skeletal animations, skinning, morph targets, etc.
- ASCII and Binary Modes: By default, a GLTF file is saved in ASCII text mode, which is human-readable and easy to edit. To save a GLTF file with all referenced texture images in binary mode, the GLB file extension should be used. This reduces the file size and the number of files.
- Embedded Textures: GLTF/GLB files allow for a more streamlined and efficient way to manage 3D assets. By storing textures directly within the file, these formats eliminate the need for separate image files, making the 3D model self-contained and easier to distribute.
GLTF/GLB File Conversion
Autoconverter and Automesher Application allow you to import and export GLTF and GLB files, and convert them into various other 3D file formats. Our products also support the use of Draco compression, which can significantly reduce the size of GLTF and GLB files without compromising visual fidelity.
X vs GLTF Comparison
Property | X | GLTF |
---|---|---|
Extensions | .x | .gltf, .glb |
Name | DirectX 3D | GL Transmission File |
Versions |
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Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |