Convert X to IV - Fast & Easy 3D File Conversion

Convert X to IV

X to IV Conversion

Transform X into IV in minutes with our step-by-step instructions:

  1. Install Autoconverter

    Download and install Autoconverter on your system. Launch the software to convert X files to IV format.

  2. Import X File

    Click Open... to load your X (.x) file, or drag and drop it into the application window.

  3. Export to IV Format

    Use Save As... to export your file to the IV file format (.iv).

Still want to master X to IV conversion? These comprehensive guides teach you professional X files conversion:


X Direct3D File

Developed by Microsoft in 1995 as part of DirectX for Windows 95, this format stores 3D mesh geometry along with materials and textures. It served as the original interchange format for DirectX’s graphics and multimedia APIs.

Key Features of X

  • Origin: Developed by Microsoft in 1995 as part of DirectX.
  • Geometry: Stores 3D mesh data including vertices, faces, and normals.
  • Animation: Supports skeletal animation with bone hierarchies and skinning weights.
  • UV Mapping: Includes texture coordinate data for applied images.

X File Conversion

Autoconverter and Automesher Application enable effortless conversion of X files to your native 3D environment, including STL, OBJ, 3DM, SKP, STEP, and other industry-standard formats to bridge DirectX assets with CAD, 3D printing, and computational design workflows. Need to modernize legacy X files? Our X file converters ensure smooth transitions to contemporary workflows.


IV Inventor File

The IV format is a 3D graphics file standard developed by Silicon Graphics (SGI) for representing complete 3D scenes. As a text-based format, it stores hierarchical scene graphs containing geometric shapes, materials, lighting, textures, and environment properties. Closely tied to the Open Inventor toolkit, this format served as a foundational C++ library for 1990s 3D graphics development.

Key Features of IV

  • File Structure: Uses human-readable ASCII encoding with nested node hierarchies that organize 3D scene elements.
  • Format Origin: Developed by Silicon Graphics in the early 1990s as the native file format for their Open Inventor 3D graphics toolkit.
  • Scene Representation: Implements a directed acyclic graph (DAG) structure to define parent-child relationships between 3D objects.
  • Visual Attributes: Stores comprehensive material definitions including ambient/diffuse/specular colors, shininess, and transparency.
  • Texture Mapping: Supports both procedural and image-based textures with UV coordinate mapping.

IV File Conversion

Autoconverter simplifies the process of converting your 3D models into the IV format, ensuring seamless compatibility with both legacy and modern 3D tools. Our IV files converter preserves your geometry, materials, and scene hierarchy in a human-readable structure that remains editable across workflows. Still using legacy Open Inventor tools? Convert modern FBX/glTF models to pristine IV format with Autoconverter today!


X vs IV Comparison

Property X IV
Extensions .x .iv
Name DirectX 3D Inventor
Versions
Textures
Colors
Geometry components
Readers
Writers