
OBJ to FBX Conversion
With just a few clicks, you can convert OBJ to FBX using our user-friendly tool:
Download & Install:
Convert your OBJ files to FBX format seamlessly using Autoconverter - simply install and launch the software on your system.Import OBJ File:
Either click Open... to browse for your .obj file, or drag and drop it anywhere in the application window.Export to FBX Format:
Use Save As... to specify both location and filename (with .fbx extension) for your exported file.
Overwhelmed by OBJ to FBX conversion? Our easy-to-follow guides make OBJ files conversion manageable:
- Embed Texture Images Directly into GLTF and GLB Files
- Save Micro 3D Models to SketchUp SKP Files
- Explode Component Instances into Mesh Groups Tutorial
- Convert Filmbox FBX File to a Different File Version
Alias Wavefront Object File
A text-based file format, open standard for storing and exchanging 3D geometry data, widely used across 3D modeling, animation, and rendering software. Unlike binary formats, OBJ files store mesh data in human-readable text, making them highly compatible but less storage-efficient.
Main Benefits and Features
Named Group Objects:
OBJ files can store multiple objects with different names in a single file, which can be useful for organizing complex 3D scenes.Surface Materials:
The OBJ file format supports surface materials with transparent colors and texture images, providing more realistic and detailed 3D models.Geometry Primitives:
OBJ files can store geometry primitives in the form of quads or triangles. However, during the OBJ file conversion using our converters, any quad primitives will be simplified into two triangles, as only triangular facets are supported.OBJ File Size:
Due to its textual format, OBJ files tend to have larger sizes compared to binary file formats like 3DS (3D Studio) or SKP (SketchUp). This means that OBJ files may take longer to load or transfer, and may require more storage space.
OBJ File Conversion
Autoconverter is the best OBJ file converter due to its high accuracy, fast processing speed, and wide 3D format support. It ensures lossless conversions while preserving model details, offering a user-friendly interface for seamless file conversion. If you need to handle OBJ files in AutoCAD, you can use our Automesher Application, which allows for seamless import and export of OBJ files directly in your CAD environment.
Filmbox File
A proprietary, industry-standard file format for 3D assets and animations, originally developed by Kaydara for motion capture and later acquired by Autodesk. As a universal 3D interchange format, FBX enables seamless data exchange between 3D modeling, animation, and rendering applications, while preserving complex hierarchies, textures, and animation data.
FBX Key Features
- Embedded Texture Images: FBX files allow all texture images to be stored directly within the 3D model file, rather than as separate external files. This ensures that the textures travel with the model, making it easier to share, distribute, and maintain visual consistency across different software and platforms.
- Reusable Geometry Components: The FBX format allows for the storage of reusable geometry components, enhancing efficiency and consistency across models.
- Assembly Structures: FBX supports the storage of assembly structures with hierarchical relationships between objects, enabling complex and detailed 3D modeling.
- Model Animation Data: FBX can even store model animation data, although this feature is not currently supported by all software.
FBX File Converters
Autoconverter and Autoshaper software streamline FBX workflows by enabling high-fidelity conversions between FBX and 30+ CAD/3D formats (SKP, STEP, OBJ, etc.). These tools preserve critical data - including geometry, textures, animations, and hierarchies - while offering precision control for both engineering (NURBS) and entertainment (mesh optimization) applications.
OBJ vs. FBX Comparison
Property | OBJ | FBX |
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Extensions | .obj | .fbx |
Name | Alias Wavefront Object | Filmbox |
Versions |
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Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |