
OGEX to X Conversion
A straightforward guide to help you effortlessly convert OGEX to X in 3 easy steps:
Download & Install:
Convert your OGEX files to X format seamlessly using our Autoconverter - simply install and launch the software on your system.Import OGEX File:
Either click Open... to browse for your .ogex file, or drag and drop it anywhere in the application window.Export to X Format:
Use Save As... to specify both location and filename (with .x extension) for your exported file.
Having technical issues with OGEX to X conversion? Our troubleshooting guides fix OGEX files conversion problems:
- Convert 3D Mesh Files in the Batch Mode
- Mesh Reconstruction from Point Cloud Data
- Convert Smooth Edges in SketchUp SKP Files
- Meshing NURBS Surface with Given Quality
Open Game Engine Exchange File
A standardized, text-based file format designed for seamless 3D asset exchange between game engines and tools. OpenGEX simplifies pipelines by unifying geometry, materials, animations, and scene hierarchies in a vendor-neutral way. Its modular structure supports extensions for physics, lighting, and metadata - making it ideal for cross-engine workflows in Unity, Unreal, and proprietary systems.
Key Features of OGEX
Data Scope:
Unified storage for geometry, materials, lights, and cameras.Text-Based:
Uses human-readable ASCII/JSON-like syntax, making it easy to read and edit manually.Animation Support:
Handles skeletal, morph target, and keyframe animations.Extensible Design:
Designed to be extended with custom structures without breaking compatibility.
OGEX File Conversion
Automesher Application and Autoconverter leverage the Open Asset Import Library to seamlessly read and convert OGEX files into widely used formats like STL, SKP, OBJ, and STEP, ensuring compatibility across diverse 3D workflows. Preserve animations, materials, and scene hierarchies while transitioning between game engines or CAD tools - try our powerful OGEX converters today to modernize your 3D assets!
Direct3D File
Developed by Microsoft in 1995 as part of DirectX for Windows 95, this format stores 3D mesh geometry along with materials and textures. It served as the original interchange format for DirectX’s graphics and multimedia APIs.
Key Features of X
Origin:
Developed by Microsoft in 1995 as part of DirectX.Geometry:
Stores 3D mesh data including vertices, faces, and normals.Animation:
Supports skeletal animation with bone hierarchies and skinning weights.UV Mapping:
Includes texture coordinate data for applied images.
X File Conversion
Autoconverter and Automesher Application enable effortless conversion of X files to your native 3D environment, including STL, OBJ, 3DM, SKP, STEP, and other industry-standard formats to bridge DirectX assets with CAD, 3D printing, and computational design workflows. Need to modernize legacy X files? Our X file converters ensure smooth transitions to contemporary workflows.
OGEX vs. X Comparison
Property | OGEX | X |
---|---|---|
Extensions | .ogex | .x |
Name | Open Game Engine EXchange | DirectX 3D |
Versions | ||
Textures | ||
Colors | ||
Geometry components | ||
Readers | ||
Writers |